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# commit da13146da10360436941e843834c90a9aef5fd7a
# Author: Alan Modra <amodra@gmail.com>
# Date:   Sat Aug 17 18:30:23 2013 +0930
# 
#     PowerPC floating point little-endian [10 of 15]
#     http://sourceware.org/ml/libc-alpha/2013-07/msg00201.html
#     
#     These two functions oddly test x+1>0 when a double x is >= 0.0, and
#     similarly when x is negative.  I don't see the point of that since the
#     test should always be true.  I also don't see any need to convert x+1
#     to integer rather than simply using xr+1.  Note that the standard
#     allows these functions to return any value when the input is outside
#     the range of long long, but it's not too hard to prevent xr+1
#     overflowing so that's what I've done.
#     
#     (With rounding mode FE_UPWARD, x+1 can be a lot more than what you
#     might naively expect, but perhaps that situation was covered by the
#     x - xrf < 1.0 test.)
#     
#         * sysdeps/powerpc/fpu/s_llround.c (__llround): Rewrite.
#         * sysdeps/powerpc/fpu/s_llroundf.c (__llroundf): Rewrite.
# 
---
# sysdeps/powerpc/fpu/s_llround.c  |   33 ++++++++++++++++-----------------
# sysdeps/powerpc/fpu/s_llroundf.c |   33 ++++++++++++++++-----------------
# 2 files changed, 32 insertions(+), 34 deletions(-)
#
--- a/sysdeps/powerpc/fpu/s_llround.c
+++ b/sysdeps/powerpc/fpu/s_llround.c
@@ -19,29 +19,28 @@
 #include <math.h>
 #include <math_ldbl_opt.h>
 
-/* I think that what this routine is supposed to do is round a value
-   to the nearest integer, with values exactly on the boundary rounded
-   away from zero.  */
-/* This routine relies on (long long)x, when x is out of range of a long long,
-   clipping to MAX_LLONG or MIN_LLONG.  */
+/* Round to the nearest integer, with values exactly on a 0.5 boundary
+   rounded away from zero, regardless of the current rounding mode.
+   If (long long)x, when x is out of range of a long long, clips at
+   LLONG_MAX or LLONG_MIN, then this implementation also clips.  */
 
 long long int
 __llround (double x)
 {
-  double xrf;
-  long long int xr;
-  xr = (long long int) x;
-  xrf = (double) xr;
+  long long xr = (long long) x;
+  double xrf = (double) xr;
+
   if (x >= 0.0)
-    if (x - xrf >= 0.5 && x - xrf < 1.0 && x+1 > 0)
-      return x+1;
-    else
-      return x;
+    {
+      if (x - xrf >= 0.5)
+	xr += (long long) ((unsigned long long) xr + 1) > 0;
+    }
   else
-    if (xrf - x >= 0.5 && xrf - x < 1.0 && x-1 < 0)
-      return x-1;
-    else
-      return x;
+    {
+      if (xrf - x >= 0.5)
+	xr -= (long long) ((unsigned long long) xr - 1) < 0;
+    }
+  return xr;
 }
 weak_alias (__llround, llround)
 #ifdef NO_LONG_DOUBLE
--- a/sysdeps/powerpc/fpu/s_llroundf.c
+++ b/sysdeps/powerpc/fpu/s_llroundf.c
@@ -18,28 +18,27 @@
 
 #include <math.h>
 
-/* I think that what this routine is supposed to do is round a value
-   to the nearest integer, with values exactly on the boundary rounded
-   away from zero.  */
-/* This routine relies on (long long)x, when x is out of range of a long long,
-   clipping to MAX_LLONG or MIN_LLONG.  */
+/* Round to the nearest integer, with values exactly on a 0.5 boundary
+   rounded away from zero, regardless of the current rounding mode.
+   If (long long)x, when x is out of range of a long long, clips at
+   LLONG_MAX or LLONG_MIN, then this implementation also clips.  */
 
 long long int
 __llroundf (float x)
 {
-  float xrf;
-  long long int xr;
-  xr = (long long int) x;
-  xrf = (float) xr;
+  long long xr = (long long) x;
+  float xrf = (float) xr;
+
   if (x >= 0.0)
-    if (x - xrf >= 0.5 && x - xrf < 1.0 && x+1 > 0)
-      return x+1;
-    else
-      return x;
+    {
+      if (x - xrf >= 0.5)
+	xr += (long long) ((unsigned long long) xr + 1) > 0;
+    }
   else
-    if (xrf - x >= 0.5 && xrf - x < 1.0 && x-1 < 0)
-      return x-1;
-    else
-      return x;
+    {
+      if (xrf - x >= 0.5)
+	xr -= (long long) ((unsigned long long) xr - 1) < 0;
+    }
+  return xr;
 }
 weak_alias (__llroundf, llroundf)